![]() ![]() sum value equals the number of lands played in the turn. If the deck is created with multiple colors. It represents a total mana cost that can play at each turn. ![]() 50 times the card was drawn in 100 times simulations, 45 chances to play (because card is in a hand and sufficient lands are played), 40 times played, then the probability is to be 90%. The probability of cards could be played in X turn by simulations.「The difference between play-probability-if-draw is the inclusion in the numerator of the unplayed cards which have been drawn before turn 2. Same above, suppose 100 simulations, the card played 40 times in turn 2, a parameter is to be 50 and probability 80%. The difference between play-probability is that play-probability-if-draw is count the simulations the card had been drawn before X turn. The probability of the card has been drawn before X turn and played in X turn by the simulation. Hense, 60 times of not played are composed by the time that can't be drawn, that can't be played but drawn, that can't be played because played other spell. (which compose of times of players and not played). A parameter is 100 which equals the size of simulations. If simulations were performed 100 times, and the spells were played in two terns in each simulation 40 times, this probability is to be 40%. X equals the converted mana cost of the card. The probability of the card is played in X turn by the simulation. Slow lands and Pathway lands, Fetch lands are simulated. It does not simulate spells (Which means ramp or draw or else are not simulated.) This simulation optimizes the total mana cost of spells plays each turn.Only Draw of Draw/Play is simulated in this moment. It does not throw hands if there were cards more than 7. So I try to create a simulation that can consider non-basic lands. Is it useful theories or simulations for you that can't considers non-basic land ? I don't think so. There are many kinds of research and simulations about mana curves, though few are capable of nonbasic lands. This simulation helps you to get a deep insight into your deck and reach an ideal land construction. This page is for optimizing a mana curve of Magic: The Gathering using computer simulation. Paste the deck list into the 'Input' text area, and click Submit.Export a deck list from the MTGArena client.While other typed dual lands have been printed (and are used), none match the speed of Stomping Ground.Īs the format sped up and Humans overtook Zoo, blue-based Shocks became significantly more relevant with Island-dense payoffs like Mystic Sanctuary and Archmage's Charm joining Cryptic Command. It also forms the backbone of the Scapeshift- Valakut, the Molten Pinnacle deck as a green source that counts for Valakut. Wild Nacatl can be a first-turn 2/2 creature with Stomping Ground or Temple Garden. Loam Lion can also be a first-turn 2/3 creature with Temple Garden. Stomping Ground in particular was much sought-after, since it and a Kird Ape in one's opening hand meant a first-turn 2/3 creature. Due to this, they form an integral part of most decks in the Modern format, whereas in Legacy the original duals take their place. As shock lands, like the original dual lands, have basic land types, they were and are often used in combination with fetch lands, where available.
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